Over my tenure at Brazen Animation, we tackled many projects for Riot Games, including being part of their internal “Skins Team” where I was integrated into their team that was doing League of Legend Skins. This work involved learning their inhouse rigging system, rigging characters, converting old rigs into new, retargeting animations, and fixing bugs and gamer-reported issues.
Our trailer/cinematic work includes the following, where I was Head of Pipeline and did any rigging and support for most if not all of these projects:
- HURM
- Valorant Home screens
- ARAM
- PROL
- 2XKO
- TKDA
- Riot Worlds
- Team Fight Tactics (multiple spots)
- Project Bacon
- Lunar New Year